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Lock On / Weather Pain Mapping are not the best


PureNomad_
  • Pending

I don’t know if this is intential or not, but the disable lock on button is mapped with the weather pain button. I wish we could map our own controls or something, because its a pain during the Celestial Champion and Ancient Guardian fight.

IMG_1837.JPG


Steps to Reproduce

Maybe as in a mapping system? Or change the controls.




User Feedback


I have an idea that might fix this... Is it "passable" to let us exit the same way we locked to target? (using the L3 to lock and unlock) This will make the (O button) free and it will function like it was supposed to do. Or change the action "Use Gadget" to another button, like an (X button) maybe?

The WP is losing a lot of its power/ability because of this, and I hope it will get re-work somehow.

Edited by Mj-

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19 hours ago, Mj- said:

I have an idea that might fix this... Is it "passable" to let us exit the same way we locked to target? (using the L3 to lock and unlock) This will make the (O button) free and it will function like it was supposed to do. Or change the action "Use Gadget" to another button, like an (X button) maybe?

The WP is losing a lot of its power/ability because of this, and I hope it will get re-work somehow.

that’s what i was thinking 

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The changing button thing would be cumbersome at best, especially the only free button being L3. 

I think the best solution would be to treat it like the ice or fire staff and have the weapon cast when pressing square/attack, regardless of if lock on has been achieved or not. 

The lock-on system works great for console players for the most part, but some things do not agree with it. The weather pain is one of those things. 

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