Combat is very frustrating in this game due to these bugs:
Enemies can hit players anywhere in an effective radius, even if the displayed attack animation is in the complete opposite direction. This makes flanking during "windup" animations impossible, and is angering when say, a frog attacks you with its tongue when you are six feet behind it. Bosses like Deerclops also show inaccurate animation and can hit you from far away despite the attack going in the opposite direction.
When the attack command is issued on an enemy, if another enemy comes into range, that enemy is prioritized, despite the order to attack the previous enemy. This means with groups of enemies the player will often walk past the closest enemy to attack the far away enemy, taking hits.
The tooth trap hitbox is ridiculously small. Even giants can casually walk through a field without triggering any of them.
Play the game