Small quantities of water, typically from gulp fish, have a bad tendency to create a liquid tile at the top of a slush pool instead of freezing. It seems to be entirely random chance whether or not the water will phase change to ice and drop as a resource. The attached screen is the result of two cycles (from an initial state being a "pure" slush pool with no overflow conditions) and is now a micromanagement issue due to the displacement caused by lack of phase change.
Additionally, when a save file is loaded, these trapped water tiles get converted to full ice tiles instead of dropping as an ice resource, indicating to me there is a bug in the phase change interaction associated with the creation of resources (and possibly vacuums).
This bug has been outstanding since before the full release of ONI, and it's one of my pet peeves since i prefer to keep gulp fish around for food. If you could please take time to resolve this issue, I would be most appreciative.
- Create a slush pool (-10C or below) that completely submerges a slush geyser
- Drop a gulp fish into a slush pool
- Within 1-2 cycles, water tiles will form under the neutronium due to the failure to phase change into ice
- Enjoy cleaning overflow condition
- 1
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now