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Unknown Game Crash


vivela_c
  • Branch: Preview Branch Version: Windows Fixed

 

Perhaps this problem occurs after the 459378 update.
It is difficult to proceed more than 2 consecutive cycles, and it causes problems with high frequency at random time point.

The problem appears to be caused by the Interplanetary Launcher, but it's not clear.

 

 

mod is not used, and the start date of the save file is feb 20, 2021.

 

The save file is heavy and cannot be uploaded (cycle 1191) , so please download it from the following link.

https://drive.google.com/file/d/1f93FqJDuLomcjprTcx3CPgiaoFMSFFSw/view?usp=sharing

 

 


The crash log is as follows...

 

 

Exception in: (MobileSelectablePrefab(Clone)).ClusterMapTravelAnimator.root.repositioning.Transition(root.idle) 
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00009] in C:\buildslave\unity\build\Runtime\Export\Scripting\Component.bindings.cs:42 
  at ClusterMapVisualizer.RefreshPathDrawing () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapVisualizer.cs:158 
  at ClusterMapTravelAnimator+StatesInstance.MoveTowards (UnityEngine.Vector3 targetPosition, System.Single dt) [0x0007a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapTravelAnimator.cs:157 
  at ClusterMapTravelAnimator.DoReposition (ClusterMapTravelAnimator+StatesInstance smi) [0x00012] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapTravelAnimator.cs:89 
  at GameStateMachine`4+State+<>c__DisplayClass104_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Transition>b__0 (StateMachineInstanceType smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2418 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874 

UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
<>c__DisplayClass98_0:<EventHandlerTransition>b__0(StatesInstance, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2333)
<>c__DisplayClass6_0:<Subscribe>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2940)
EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
ClusterGridEntity:SendClusterLocationChangedEvent(AxialI, AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:97)
ClusterGridEntity:set_Location(AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:43)
ClusterTraveler:AdvancePathOneStep() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:159)
ClusterTraveler:Sim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:142)
Sim200msUpdater:Update(ISim200ms, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:258)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
 


Steps to Reproduce

It happens randomly when the game is loaded and progressed.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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