Perhaps this problem occurs after the 459378 update.
It is difficult to proceed more than 2 consecutive cycles, and it causes problems with high frequency at random time point.
The problem appears to be caused by the Interplanetary Launcher, but it's not clear.
mod is not used, and the start date of the save file is feb 20, 2021.
The save file is heavy and cannot be uploaded (cycle 1191) , so please download it from the following link.
https://drive.google.com/file/d/1f93FqJDuLomcjprTcx3CPgiaoFMSFFSw/view?usp=sharing
The crash log is as follows...
Exception in: (MobileSelectablePrefab(Clone)).ClusterMapTravelAnimator.root.repositioning.Transition(root.idle)
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0x00009] in C:\buildslave\unity\build\Runtime\Export\Scripting\Component.bindings.cs:42
at ClusterMapVisualizer.RefreshPathDrawing () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapVisualizer.cs:158
at ClusterMapTravelAnimator+StatesInstance.MoveTowards (UnityEngine.Vector3 targetPosition, System.Single dt) [0x0007a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapTravelAnimator.cs:157
at ClusterMapTravelAnimator.DoReposition (ClusterMapTravelAnimator+StatesInstance smi) [0x00012] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapTravelAnimator.cs:89
at GameStateMachine`4+State+<>c__DisplayClass104_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Transition>b__0 (StateMachineInstanceType smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2418
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
<>c__DisplayClass98_0:<EventHandlerTransition>b__0(StatesInstance, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2333)
<>c__DisplayClass6_0:<Subscribe>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2940)
EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
ClusterGridEntity:SendClusterLocationChangedEvent(AxialI, AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:97)
ClusterGridEntity:set_Location(AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:43)
ClusterTraveler:AdvancePathOneStep() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:159)
ClusterTraveler:Sim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:142)
Sim200msUpdater:Update(ISim200ms, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:258)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
It happens randomly when the game is loaded and progressed.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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