vivela_c

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About vivela_c

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  1. I may be wrong, but those two don't seem right. 1.wildish mutant seeds do not benefit the user at all when the growth rate is 350%. For example, wildish mealwood has a growth time of 12 cycles and does not consume dirt, whereas a cultivated wildish mealwood has a growth time of 13.5 cycles and consumes dirt. 25 rad is also required. 2.cosmic archaeology achievements are not attainable in all colonies. I got 10 artifacts on every planet (in debug mode) including the broken satellites, but the same artifacts (mostly 'Mugs') don't seem to increase the count of 'Terrestlia Artifacts'.
  2. Perhaps this problem occurs after the 459378 update. It is difficult to proceed more than 2 consecutive cycles, and it causes problems with high frequency at random time point. The problem appears to be caused by the Interplanetary Launcher, but it's not clear. mod is not used, and the start date of the save file is feb 20, 2021. The save file is heavy and cannot be uploaded (cycle 1191) , so please download it from the following link. https://drive.google.com/file/d/1f93FqJDuLomcjprTcx3CPgiaoFMSFFSw/view?usp=sharing The crash log is as follows... Exception in: (MobileSelectablePrefab(Clone)).ClusterMapTravelAnimator.root.repositioning.Transition(root.idle) System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00009] in C:\buildslave\unity\build\Runtime\Export\Scripting\Component.bindings.cs:42 at ClusterMapVisualizer.RefreshPathDrawing () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapVisualizer.cs:158 at ClusterMapTravelAnimator+StatesInstance.MoveTowards (UnityEngine.Vector3 targetPosition, System.Single dt) [0x0007a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapTravelAnimator.cs:157 at ClusterMapTravelAnimator.DoReposition (ClusterMapTravelAnimator+StatesInstance smi) [0x00012] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\clustergrid\ClusterMapTravelAnimator.cs:89 at GameStateMachine`4+State+<>c__DisplayClass104_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Transition>b__0 (StateMachineInstanceType smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2418 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874 UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) <>c__DisplayClass98_0:<EventHandlerTransition>b__0(StatesInstance, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2333) <>c__DisplayClass6_0:<Subscribe>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2940) EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170) KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) ClusterGridEntity:SendClusterLocationChangedEvent(AxialI, AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:97) ClusterGridEntity:set_Location(AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:43) ClusterTraveler:AdvancePathOneStep() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:159) ClusterTraveler:Sim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:142) Sim200msUpdater:Update(ISim200ms, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:258) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)