load the save and wait some time cause this crash no mods
load the save and wait some time cause this crash no mods Steps to Reproduce load the save wait 硫芡的教研室 Cycle 434.sav
Report reply sakura_sk 2175 Posted August 23, 2023 I don't know why it crashes but it seems that canceling these "move to" commands, will let the save continue without crashing 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply JRup 793 Posted August 24, 2023 (edited) On 8/23/2023 at 9:34 AM, sakura_sk said: canceling these "move to" commands I've recently had a situation where "Move to" commands crashed the save game without much else happening. It appears that when the target of the command is destroyed then the game will crash. In the case above, we see that there's salt that's the target of "Move to", I will speculate that there's an errand for the crusher to obtain table salt... (I haven't loaded OP's save game, so I can only say that much.) I think I still have the save file and log file for that crash type on my computer, but I think OP's should suffice for devs to investigate. update: re-checking own save file to find out more. Edited August 24, 2023 by JRup Minor fix. + update Share this comment Link to comment Share on other sites More sharing options...
Report reply sakura_sk 2175 Posted August 24, 2023 22 minutes ago, JRup said: It appears that when the target of the command is destroyed then the game will crash. The target in this save is sulfur and the thing that wants it seems to be farms. Could that do the same for fetching it for farms instead of the "move to" crashes the game? I've also seen some weird behavior of dupes taking and dropping the sulfur without the "move to" from the debris disappearing Share this comment Link to comment Share on other sites More sharing options...
Report reply JRup 793 Posted August 24, 2023 @sakura_sk I've re-checked my crash and here are some findings/events: Several move-to commands are queued for the same target position, the item is not destroyed but there's some gotchas to observe: Screencast from 24-08-2023 09:50:25.webm From the player.log we see that Mi-Ma's errand got abruptly canceled and that the dispenser's errands could not be updated, I tried recording this area but nothing worthy of note was shown: [15:48:03.585] [1] [WARNING] AdjustLoad() failed [15:50:47.639] [1] [INFO] Mi-Ma, 2.159738, 0 [15:50:47.639] [1] [ERROR] 2240, 2.159738, 0, 0 2240, 2.159738, 0, 0 [15:50:48.152] [1] [INFO] Checking which steam branch we're on. Got: [] Game.OnApplicationQuit() And this is what the clipboard text shows when copying from the crash window, in the spoiler to minimize clutter: Spoiler 2240, 2.159738, 0, 0 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <a83e096d0ba5413da59ce235b648c30c>:0 at Debug.LogError (System.Object obj) [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0 at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleReserve>b__0 (StateMachineInstanceType smi) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at MovePickupableChore+States.<InitializeStates>b__13_1 (MovePickupableChore+StatesInstance smi) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at GameStateMachine`4+State+<>c__DisplayClass84_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <89c670ec71c64b5a974aef2c6ea838e5>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 at Game.Update () [0x00000] in <437833dd773d45f3870b79786069bdf9>:0 Build: U48-568201-V Share this comment Link to comment Share on other sites More sharing options...
Report reply JRup 793 Posted September 27, 2023 If this is still a problem for OP then I can suggest waiting for the next release (a patch has been made in the current preview branch - 574642) 1 Share this comment Link to comment Share on other sites More sharing options...
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