Jump to content

The "Small Amount of Material" Bug


madcat1188
  • Branch: Live Branch Version: Linux Pending

I've been setting up serpentine conveyor rail lines that run through steam, then hydrogen to tap and cool down liquid metals from metal volcanoes. An auqatuner liquid loop cools down the hydrogen chamber. The attached picture shows how this is setup. Normally, it works just fine, outputting solid metal around 40 C when the metal volcano is active. However, every once in a while the auto sweeper picks up a small amount of metal in the mcg's , probably because it is the last little bit of liquid metal left over from a volcano eruption. For some reason, this small amount doesn't cool down at all, even though other much larger amounts on the same conveyor rail are cooling down normally, so the conveyor rail temperature sensor doesn't allow the material through and the whole thing comes to a stop.

In the pictures below, the conveyor rail has 2861 mcg of cobalt at 1443.1 C and the temperature never changes. I need to temporarily flip the settings on the conveyor rail thermo sensor to get the small amount of cobalt out of the hydrogen chamber. Right next to it, in the other picture, is 7.7 kg of cobalt at 40.1 C.

 

Cobolt_Volcano_Working.png

Colbalt_Volcano_Not_Working.png


Steps to Reproduce

Build a metal volcano tamer that uses a serpentine conveyor rail line to cool the metal down. Wait until the auto sweeper picks up a small amount of metal.




User Feedback


Upon further investigation, this is likely due to the 1g rule mentioned here:

I'm wondering, is it intended by Klei to function this way? Does it make sense to function this way?

Forum Administrator: Feel free to move this to "Suggestions and Feedback".

Share this comment


Link to comment
Share on other sites

I think the 1g cutoff is intended. It removes a lot of calculation with next to no impact and potentially has a huge positive impact on performance.

Share this comment


Link to comment
Share on other sites

IIRC, this is a long existing bug that they've tried to fix many times before, but every time they do it ends up breaking the simulation in much more serious ways. I've come to realize that the 1g rule is probably here for the foreseeable future.

 

The best workaround I've found for this bug when a volcano tamer picks up a tiny amount of metal is to break up the rail with a drop point where all items come out of a chute onto a weight plate, then wire that weight plate up to only enable the sweeper arm that loads it back onto the next rail section when it can load a full 20KG packet, thus forcing the small metal packets to combine with more metal before loaded back onto the rail.

 

Here is my current rail cooler setup:

cooler_loader.thumb.jpg.0f525b417e9d6cef12a5f498ea34f4f7.jpg

 

cooler_loader_conveyor.thumb.jpg.efa6565543226f84753da27cc12af098.jpg

 

cooler_loader_automation.thumb.jpg.d41f4bf12de05d403d6cf91c825f26fc.jpg

Edited by BallisticBuddha
  • Like 1

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...