When I start the game I get stuck in the splash screen (The Klei Logo) and the dev console opens with following error:
[18:19:02.287] [1] [ERROR] Assert failed
Assert failed
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142)
Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179)
DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15)
KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259)
KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79)
LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49)
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142)
SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102
at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108
at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183
at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80
at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2d40 -> priority: 1
Thread -> id: 337c -> priority: 1
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1605809942376,"processId":4488,"allocatedMemory":12092,"memoryLabels":[{"Default":1048},{"NewDelete":456},{"Thread":8},{"Manager":320},{"VertexData":192},{"GfxDevice":7760},{"Physics":32},{"Serialization":40},{"Terrain":88},{"String":1060},{"DynamicArray":352},{"PoolAlloc":-88},{"Sprites":8},{"VR":536},{"SceneManager":280}]}
I attached the log file. output_log.txt
As I saw there is a separate area for spaced out, I already mentioned the issue here in the comments,
which is probably not the correct place.
Best regards
Igni
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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