If for any reason, usually by a mod (theres a few that allow this), that a liquid bottle or gas canister, is sent into the teleporter building via logistics rail; the teleporter simply absorbs the items and never teleports them. This can be easilly seen when they absorb polluted water bottles as the building will then show the pollution bubble particles.
The building still teleports regular items without blocking, it just absorbs bottles and canisters indefinitely, without any mention of how much resides inside them in the status view or in tooltips.
The building should handle this better, or at least provide a view in the status UI of any pending items in its buffer inventory, and add the 'empty storage' button that most other buildings have, as a means of recovering the building to normal behavior.
- use some method to add bottles or canisters to logistic rails, the 'Customize Buildings' and 'Dupes Logistics' mods for example allow this
- run a polluted water bottle down the rail into an activated supply teleporter
- supply teleporter input will emit bubbles but the output building will not, nor will the output building drop the bottle
- you can still send other items down the rail and they will teleport correctly

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