My game crashed. After the crash, I checked Player.log and it ended with this:
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 1665ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
I'm not sure if it's the actual cause, but it has a failing assertion so it might be it. It could have been a memory leak instead, since the game certainly gets more RAM-hungry as the time goes on without restarting it.
Steps to Reproduce
No idea if it's the steamnetworkingsockets. If it's memory leak, "just play the game" long enough - Player.log suggests "Failed to Unsubscribe event handler" might have been involved.
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