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steamnetworkingsockets_lowlevel crash

  • Branch: Preview Branch Version: Linux Dupe

My game crashed. After the crash, I checked Player.log and it ended with this:

src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1852) : Assertion Failed: SteamnetworkingSockets service thread waited 1665ms for lock!  This directly adds to network latency!  It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.

I'm not sure if it's the actual cause, but it has a failing assertion so it might be it. It could have been a memory leak instead, since the game certainly gets more RAM-hungry as the time goes on without restarting it.

Steps to Reproduce

No idea if it's the steamnetworkingsockets. If it's memory leak, "just play the game" long enough - Player.log suggests "Failed to Unsubscribe event handler" might have been involved.

User Feedback

Changed Status to Dupe

Tracking this issue here:

Further discussion here including suggestions to try.


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