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[Spaced Out] Flickering/flashing lights everywhere on goop-asteroid


BEHYSJA
  • Branch: Live Branch Version: Linux Pending

Fairly often, high-frequent flickering/flashing will begin happening on the goop asteroid (I started on "regular").
This flickering, once it has started, only happens and happens persistently on the goop asteroid:
changing back to regular results in no flickering, but changing back to the goop one resumes it.

The flickering persists through resolution changes and toggling of fullscreen/low-res textures. It also persists through saving and loading.
The only way I have found to stop it is to exit and reopen the game.

(It happens inside the rocket too).

GPU: GeForce GTX 950
CPU: Intel Core i7-6700K @ 8x 4.3GHz
Kernel: x86_64 Linux 5.10.4

Graphics drivers: nvidia-drivers-460.27.04

Reported ONI-build: EX1-445987

Steps to Reproduce

Hard to find a reliable way to reproduce it.




User Feedback


It might be connected to loading a game from a running game, I will pay attention to see if it seems to be that.

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I see the same thing.

Initial load works fine with no graphical issues.

Load the save game again, and the shadows/lights start flickering madly (enough to trigger an immediate headache & initial symptoms of a migraine).

Exit the game entirely (to desktop), then start and there will be no flickers again.

I started with the swamp asteroid, so the alternative start to the person above. It does not happen on the starting asteroid, but flickers in ships and the asteroid you can teleport to (Spaced Out) - I haven't visited other asteroids yet, but my guess would be that every environment that is not the original asteroid is affected (based on that both the ships and the other asteroid flicker together with the information from the original reporter where again their starting asteroid is ok but second asteroid and ships flicker there too).

Running Debian 10 Buster, 64Bit.

SYSTEM INFO:
    Platform=LinuxPlayer
    OSname=Linux 5.9 Debian GNU/Linux 10 64bit
    OSversion=5.9.0.0
    CPUmodel=PC
    CPUdeviceType=Desktop
    ProcBits=64
    CPUcount=32
    CPUtype=AMD Ryzen 9 3950X 16-Core Processor
    SystemMemoryMegs=32126
    GPUgraphicsDeviceID=9348
    GPUname=GeForce RTX 3070/PCIe/SSE2
    GPUgraphicsDeviceType=OpenGLCore
    GPUgraphicsDeviceVendor=NVIDIA Corporation
    GPUgraphicsDeviceVendorID=4318
    GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 455.45.01
    GPUmemoryMegs=8192
    GPUgraphicsMultiThreaded=False
    GPUgraphicsShaderLevel=50
    GPUmaxTextureSize=32768
    GPUnpotSupport=Full
    GPUsupportedRenderTargetCount=8
    GPUsupports2DArrayTextures=True
    GPUsupports3DTextures=True
    GPUsupportsComputeShaders=True
    GPUsupportsImageEffects=True
    GPUsupportsInstancing=True
    GPUsupportsRenderToCubemap=True
    GPUsupportsShadows=True
    GPUsupportsSparseTextures=True
    System Language=English

Happens reliably on the second and every following load of any save game after starting ONI. To get rid of the flickering, ONI must be closed to the desktop entirely in between each save game load.

Reproduction steps (as per attached video):
1. Load the attached save. Game loads without flickering.
2. When the save loads, go to the load menu and load it a second time without exiting ONI. (Or exit to the Main Menu and load the save game again from the main menu).
3. Screen will be flickering madly as soon as the save game loads for the second time (it's saved from on the secondary asteroid so the flickering is immediately visible). Every additional attempt to load a game will also flicker.

Player-prev.log Quarantined Moonbase.sav

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Same here. Linux System.


Hardware
AMD Ryzen 5 2600X Six-Core Processor, 3600MHz
Memory : 16GiB
SSD : Samsung SSD 970 EVO Plus 500GB
GPU:Radeon RX 590 (unknown manufacturer)
 

OS: Manjaro Gnome, kernel 5.9.16-1

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I can reproduce this bug on multiple worlds other than the starting world, including on a flying spaceship. It never happens on the first time, only on loading a save for the second (or more) time since the process started.

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This bug persists in the 2021-01-28 Re-Rocketry Update.

As of today, I can reproduce it on Goopazon (planet), Progress Rover IX (ship), and Sol II (ship).

I see no flickering on Leafera (planet) or Pletholin (starting planet).

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2021-08-20, Solar Swamped update, still present on some of my current colony's planets but not others. (Have also sporadically run in to this over the last several months on various other colonies)

Edited by CloudHackIX

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