When deconstructing a large nosecone ( I assume the small one too ) with piping or something else inside the walls, causes a crash.
Attempting to deconstruct said piping inside first also causes a crash.
Using the destroyer sandbox tool on such a nosecone also causes a crash.
NullReferenceException: Object reference not set to an instance of an object
FetchListStatusItemUpdater.Render200ms (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FetchListStatusItemUpdater.cs:125)
SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:202)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:135)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:162)
StateMachineUpdater.Render (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:254)
Game.LateUpdate () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1602)
- Build a rocket with a large nosecone
- Put piping or other stuff inside the outer walls.
- try to deconstruct the nosecone.
- Crash
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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