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Radbolts create insane lag when not in space


HL9956
  • Branch: Live Branch Version: Windows Fixed

if radbolt generators are not in space, they create huge lag spikes as seen in video, until the radbolt has hit something and vanishes. even in complete vacuum that is not in space the same problem persists, i have no idea why this happens. Edit: in the video i tested it next to a storage dropoff and didnt realize it, but tested it again no where near the storage dropoff and same fps drop. so it had no effect on the test


Steps to Reproduce

not entirely sure how this happens but it seems to happen on every well developed colony i have

  • Like 1



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
On 7/22/2021 at 10:13 PM, klei.ruby said:

Hi, if you don't mind please share the save for reference so we can take a look! Thanks!

i believe this this the correct file, this was few cycles before i did the testing.Supernova.sav

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