Radbolt inconsistency


SchlauFuchs
  • Branch: Live Branch Version: Windows Pending

I do not understand why Radbolts on this example behave differently based on their source, not on their path. Please explain.

Steps to Reproduce

see the video for construction details.



User Feedback


Radbolts do have a consistent diagonal path through tiles. It's just... different than you think :rolleyes:

Spoiler

Rad.thumb.gif.d12e8789d3f8a7ea955a503c0dc4d74d.gif

*The image was made when radbolt reduction per tile was 1. Now it's 0.1 so you could probably fill the full map
**Different tiles to highlight the change of the 2-3-2-3 pattern

 

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Sorry for the late answer... Yup! Save file was from September '21. Still works :-D

On 7/20/2022 at 2:10 AM, SchlauFuchs said:

but how is it different?

So, in my example, diagonal counting goes like this:
Downwards: 0-3-2-3-2-...
Upwards: 1-3-2-3-2-...

What you did:
1. From generator is upwards 1-3 and it works
radbolt1.png.4e5c8b2653c795c6005efc23d87272b8.png

2. From redirector is upwards 2 and it doesn't work. It needs to follow the 1-3 counting first
radbolt2.png.664aef487116f326033c471865fafb8a.png

 

If you want to use a redirector in this build it should be put one diagonal below the corner like that:
radbolt3.png.dfa68b756ffb8ddc921ecb275bec9315.png

 

Spoiler

Here is the save for anyone wanting to check: Radbolt zig zag work.sav

It's magical  :lol:

*Save file was made before radbolt generators had a storage so there are 30k something radbolts ready to shoot
**Save file is ready made to just click play to let radbolts run around
***I have no idea if radbolts should/shouldn't work like this but it was fun testing it

 

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