Hello friends,
I had to open my sulfur-geyser tamer once again today, because an annoying permanent vacuum appeared in a mesh tile:
The vaccum is treated like a solid tile and cannot be filled with gas or liquid. Furthermore it still exists after reloading the game. The only way to remove it, is replacing it with a solid tile and deconstructing the solid tile afterwards.
How this phenomena occurs, I've described here:
Natural Tile Issue And How To Avoid It
When it comes to the design for the drop off, there is basically only one choice: liquid vent - at least one tile free space - mesh tile - solid tile
The reason for this is the fact, that every liquid that should actually be solid, will remain in liquid state, till it hits a solid tile and change into debris. According to the first three scenarios, the liquid can be in free fall in the following places, while game is being saved:
A reload under these circumstances would result in the formation of natural tiles - unless a mesh tile prevents this.
The problem can be reconstructed in sandbox-mode, but the vacuum will be proper filled with gas and is not permanent.
I've also described another odd issue with this build here:
https://forums.kleientertainment.com/forums/topic/125774-odd-geyser-math-issue/
Is there any hope of a solution? It's definitely less fun when more and more things don't work as they should
Kind regards
- 1
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