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NullReferenceException when entering the Temporal Tear

  • Branch: Live Branch Version: Windows Fixed


UnityEngine.Component.GetComponent[T] () (at <9fe2cbebfa394c8da6af069ec8cc9ef4>:0)
ClusterMapRocketAnimator.IsTraveling (ClusterMapRocketAnimator+StatesInstance smi) (at <54fdb8628ff4477d8a1d0a8526799c4f>:0)
GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) (at <54fdb8628ff4477d8a1d0a8526799c4f>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <158cd7482f89497392ec5a6ce92a5144>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <158cd7482f89497392ec5a6ce92a5144>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <158cd7482f89497392ec5a6ce92a5144>:0)
Game.SimEveryTick (System.Single dt) (at <54fdb8628ff4477d8a1d0a8526799c4f>:0)
Game.Update () (at <54fdb8628ff4477d8a1d0a8526799c4f>:0)

Build: U39-489821-S

Steps to Reproduce

Open the temporal tear.

Send dupe to the temporal tear.

Click on the button 'Enter the Temporal Tear' from start map.

Only the bgm of the movie played with the black hole crash screen.


User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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