shohei918

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About shohei918

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  1. I tried 'click the Enter the Temporal Tear button before unpausing after loading the save.', but game still crashes. I reported my issue separately with the log file here.
  2. NullReferenceException UnityEngine.Component.GetComponent[T] () (at <9fe2cbebfa394c8da6af069ec8cc9ef4>:0) ClusterMapRocketAnimator.IsTraveling (ClusterMapRocketAnimator+StatesInstance smi) (at <54fdb8628ff4477d8a1d0a8526799c4f>:0) GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) (at <54fdb8628ff4477d8a1d0a8526799c4f>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <158cd7482f89497392ec5a6ce92a5144>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <158cd7482f89497392ec5a6ce92a5144>:0) StateMachineUpdater.AdvanceOneSimSubTick () (at <158cd7482f89497392ec5a6ce92a5144>:0) Game.SimEveryTick (System.Single dt) (at <54fdb8628ff4477d8a1d0a8526799c4f>:0) Game.Update () (at <54fdb8628ff4477d8a1d0a8526799c4f>:0) Build: U39-489821-S
  3. I restarted the game with a same seed, and tried to correct terrestrial artifacts before getting any space artifacts from POI with artifact transport module. This time I was able to collect 5 / 10 Terrestrial Artifacts, but still unable to collect 10 unique ones due to high duplication rate of Office Mug artifact. Space artifacts prevent getting Terrestrial artifacts, and even without that, it is not possible to collect 10. Same issue as this. Cosmic Archaeology achievement is not obtainable as of Buff and Shine update (2021-11-18). I gave up and used a support of Mods which gives terrestrial artifacts from printing pod.
  4. Germs in pipe is not killed even in chlorine gas. If you want to extract germ-free water, you need to put at least 3 reservoirs looping back with germ sensor. Reference:
  5. I started a new game after the Rad New World Update (2021-10-28) and still have this issue. I have only 1 / 10 Terrestrial Artifacts, and 20 / 10 Space Artifacts. The one Terrestrial Artifacts is from Sink in the starting asteroid. I collected many space artifacts using Artifact Transport Module around the starting asteroid, then started exploring other planet. And then all of the Terrestrial Artifacts on the pedestal were Mug Cups. As Aldorus guessed, I think if an artifact is collected from space mission already, it blocks collecting the same Terrestrial Artifacts and blocks the achievement.
  6. The game 100% crashes right after botanical analyzer completed mutant seeds analysis. Duplicant picked up 3 mutant sleet wheat seeds and analyses by botanical analyzer, and then 1st and 2nd ones turn out original, and then after the 3rd one completed a notification message pops up on the left side with a mail icon, and then the game crashes immediately. Assert failed: Two seeds of different subspecies just absorbed! UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142) Debug:Assert(Boolean, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:188) PlantableSeed:OnAbsorb(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Creatures/common/PlantableSeed.cs:54) <>c:<.cctor>b__19_0(PlantableSeed, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Creatures/common/PlantableSeed.cs:32) IntraObjectHandler`1:Trigger(GameObject, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:109) EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:146) KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) Pickupable:Absorb(Pickupable) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:657) Pickupable:TryAbsorb(Pickupable, Boolean, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:571) Pickupable:OnCellChange() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:507) CellChangeMonitor:RenderEveryTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/CellChangeMonitor.cs:194) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1341)