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NullReferenceException Game Crashed


AartemisS
  • Branch: Live Branch Version: Windows Fixed

debug mode fatal error that causes game crashed

I highly recommend adding copy and paste any area functionality to sandbox mode, without that, I have to use debug mode what so ever

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NullReferenceException

StampTool.RefreshPreview (System.Int32 new_placement_cell) (at <d13cbb0b55a94ef09bb55c2436a6b8ee>:0)
StampTool.Update () (at <d13cbb0b55a94ef09bb55c2436a6b8ee>:0)

Build: U44-535842-SD


Steps to Reproduce

-new game or load game

-select any area and use paste functionality in debug mode

-go back to main menu (not existing the game, otherwise it will be fine)

-new game or load game again

-select any area and use paste functionality in debug mode again

-game crashed




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
7 hours ago, sakura_sk said:

Maybe the fix for this bug isn't out yet? It wasn't mentioned in the patch notes

 

this one is fixed, u can paste anything within the first run (no matter create a new game or load game when you start the game), as long as you go back to the main menu and start the second run, no matter what you paste, either empty tile or tile with anything including buildings, game will crash and give NullReferenceException as fatal error

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Changed Status to Fixed

This fix will go live in the next non-hotfix update. Since we don't officially support the debug tools it might not be mentioned in the patch notes. I've noted your suggestion.

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