Since the sweet dreams patch, my second rocket in the main base sometimes can't be launched, because the game think it's controlled by automatism, even if there's no wire on any ports of the rocket pad.
I think it's linked with another issue I see, where the description of the spacefarer module seems to show the one of the rocket aside, that is automated controlled. (I sometimes see cargo bay status of the other rocket)
When the automated rocket lands after a mission, the other become stucked.
Steps to Reproduce
Have two rockets : one automated controlled, the other not automated
(saving and reloading fix the issue until the next time it happens)
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