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Multiple interplanetary payloads in flight cause unplayable lag

  • Branch: Live Branch Version: Windows Fixed

Game was going fine (laggy as to be expected in cycle 2655 but playable) and then all the sudden it became a unplayable slideshow.

After testing a few things i came into the conclusion that the cause was the several  interplanetary payloads in flight.20220107150750_1.thumb.jpg.69774cf90e3b4354182fbf317f6a3d4e.jpg

Steps to Reproduce
  1. Load save file:Ironic Lab (BACKUP).sav
  2.  Notice the lag (unplayable on my computer, AMD Ryzen 5 2600X, NVIDIA GeForce RTX 2070)
  3.  Disable all radbolt generators and Interplanetary Launchers in all asteroids. -> lag persists
  4. Wait until all interplanetary payload in flight land
  5. Game is playable again (but the dupes in the remote asterois will run out of resources soon  :roll:)
  • Like 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I have noticed something similar, the game usually lags for me whenever a single rocket is in flight (even when not viewing the starmap).

As soon as the rocket lands (or stops at a cell? I would have to recheck) the performance improves.

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