Loading a save with a liquid cargo bay that was saved before the update causes a crash.
This is the stack trace:
Error in LiquidCargoBayComplete.CargoBay.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at CargoBay.OnSpawn () [0x000af] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CargoBay.cs:59 at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285 UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201) KMonoBehaviour:Spawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:292) KMonoBehaviour:Start() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)
Steps to Reproduce
Load a save with a liquid cargo bay that was saved before the update, or install "Rest for the weary" mod (otherwise the file will crash for another reason) and try to load the save file above.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now