Disclaimer - I've got this obscure situation indefinitely thanks to glitched mooteors. The prerequisite - multiple meteor starmap objects on the same hex - situation is rather unlikely to occur and even less likely to last long enough in a "proper" save, and I have not (yet) tried to repro in an unmodded save/on actually moving meteor objects. Done - see comment below.
Suppose you have multiple meteor objects on the same starmap hex (only an example below, not the target used to report the issue):
Fire 2+ shots at the hex, with some delay (I was firing as the shots were produced by a single maker).
As the first fired blastshot hits and destroys one of the targets, all en-route blastshots disappear without taking down the remaining meteor objects:
If the sidescreen of one of he latter blastshots was left open, the game crashes (the clip was taken after firing and losing 5 blastshot prior to firing the 3 seen in the recording):
Save files:
- clearing sievora 2 Cycle 6646.sav - last autosave before initial occurrence
- IB-bug repro 1.sav - baator repro; blaster built, fabrications queued
- IB-bug repro 2.sav - baator repro; blastshots en-route
Sequentially fire multiple intracosmic blastshots at the same hex, which contains multiple shootable targets.
Wait for first hit. Observe if:
-
subsequent blastshots make it to the target
- all objects in the target hex (number of blastshots permitting) are destroyed
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