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Intracosmic blastshots targeting the same hex chain-destruct/crash the game after first hit?


myxal
  • Branch: Live Branch Version: Linux Pending

Disclaimer - I've got this obscure situation indefinitely thanks to glitched mooteors. The prerequisite - multiple meteor starmap objects on the same hex - situation is rather unlikely to occur and even less likely to last long enough in a "proper" save, and I have not (yet) tried to repro in an unmodded save/on actually moving meteor objects. Done - see comment below.

Suppose you have multiple meteor objects on the same starmap hex (only an example below, not the target used to report the issue):
Screenshot_20260423_192127.png.b3709ed2c7e3e8c8ec3be4a5dee7a405.png

Fire 2+ shots at the hex, with some delay (I was firing as the shots were produced by a single maker).

As the first fired blastshot hits and destroys one of the targets, all en-route blastshots disappear without taking down the remaining meteor objects:

If the sidescreen of one of he latter blastshots was left open, the game crashes (the clip was taken after firing and losing 5 blastshot prior to firing the 3 seen in the recording):

Save files:

Player-disappear.log


Steps to Reproduce

Sequentially fire multiple intracosmic blastshots at the same hex, which contains multiple shootable targets.

Wait for first hit. Observe if:

  • subsequent blastshots make it to the target
    • all objects in the target hex (number of blastshots permitting) are destroyed



User Feedback


eeey, repro'd on a blank, unmodded save :)

IB-bug 1.sav

Player.log

 

Looking at the behaviour with properly moving meteor showers, the multiple meteor is probably not even required - all that's needed is to make the same meteor targeted by multiple blastshots. The disappearance is understandable if the only target is shot down, but less so if there were multiple targets to shoot down.

Edited by myxal

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