Jump to content

Game keeps crashing d3d11: failed to create staging 2D texture


Husidubi
  • Branch: Live Branch Version: Windows Pending

My game keeps crashing randomly. I have the Base Game + Spaced Out + all DLCs, no Mods. 

The Game freezes and i get the Windows Error, that the Application doesn´t respond, not even the "Black Hole ate my Game".

The Last error in my logs seems to be always something like:

d3d11: failed to create staging 2D texture w=16 h=16 d3dfmt=2 [887a0005]

d3d11: failed to create staging 2D texture w=736 h=304 d3dfmt=61 [887a0005]

I´ve tried reinstalling the Game, DirectX and update my graphics driver. Turning the Timelapse off, and using the Low Resolution Textures seemed to help at first. But it still crashes, even with a fairly new colony. 

 

Anything else i can do?


Steps to Reproduce

Just play, i guess. Sometimes i runs for 50 cycles just fine, sometimes its the same cycle. Cant make it crash on purpose, nor can I predict, when it will crash.




User Feedback


with anything resembling overclocking or throtling the CPU disabled. Intel Turbo Boost and Intel Speed Step.

Bild_2025-05-10_133116601.png

Share this comment


Link to comment
Share on other sites

I guess i fixed it, the solution seemed to be, to give the Epic Launcher administrative rights.

Some other Process (EOSOverlayRenderer-Win64-Shipping.exe) caused a network error in the Background. If i run the Game without Epic and start the executable (C:\Program Files\Epic Games\OxygenNotIncluded\OxygenNotIncluded.exe) the game ran fine for 1200 cycles. As soon as i start the Epic Launcher Oni, the crashes keep happening. Even with the Base Game, since I am not able to start with Spaced Out, nor the DLC´s or even Blueprints locally. Anyway, giving Epic administrative Privileges, seemed to fix it. Atleast the game ran for like 400 cycles without any issues last night. :encouragement:

Share this comment


Link to comment
Share on other sites

That's interesting. I'm wondering if it's DLC specific. Could you try disabling Spaced Out from the main and launching it from Epic? Another test you could run is removing all DLCs (right click -> Manage Add-Ons and uninstall)

  • Like 1

Share this comment


Link to comment
Share on other sites

Can confirm, still crashes, with Spaced Out and everything disbaled, when i take away epics administrative rights. Did even try do reinstall the epic launcher, in case an update messed anything up.

Well, maybe thats something:
 

[01:13:45.139] [1] [INFO] [EPIC]Received Stomp Connection Closed Message. LocalUserId=[e92...27f] Reason=[]
[01:13:53.939] [1] [INFO] [EPIC]Lost connection to Stomp on 'wss://api.epicgames.dev/notifications/v1/f44c71386ea14d44839205a1b9ac5502/connect' () - will attempt to reconnect after 5.2 seconds. LocalUserId=[000...d29]
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: invalid HTTP response code received. URL: https://api.epicgames.dev/epic/presence/v1/f44c71386ea14d44839205a1b9ac5502/e929fc9982114e65bbc3185d257b527f/presence/0242acfffe110002-00000001-00cd0b1e-d14c37852af036b4-e4c17c0f, HTTP code: 0, content length: 0, actual payload size: 0 
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: request failed, libcurl error: 56 (Failure when receiving data from the peer)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 0 (Found bundle for host api.epicgames.dev: 0x1fe9cc2e350 [can pipeline])
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 1 (Re-using existing connection! (#115) with host api.epicgames.dev)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 2 (Connected to api.epicgames.dev (54.174.158.37) port 443 (#115))
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 5 (We are completely uploaded and fine)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 7 (Connection died, retrying a fresh connect)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 8 (necessary data rewind wasn't possible)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 9 (Closing connection 115)
[01:13:56.349] [1] [INFO] [EPIC]000001FD85D8A940: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):)
[01:13:56.349] [1] [INFO] [EPIC]Retry exhausted on https://api.epicgames.dev/epic/presence/v1/f44c71386ea14d44839205a1b9ac5502/e929fc9982114e65bbc3185d257b527f/presence/0242acfffe110002-00000001-00cd0b1e-d14c37852af036b4-e4c17c0f
[01:13:56.349] [1] [INFO] [EPIC]Failed to connect to the backend. ServiceName=[Presence], OperationName=[SetPresence], Url=[<Redacted>]

 

That seems new, and only happens, if administrative rights are given.

 

I only got the clue, that the Oni waits for a network service, with windows Wait Chain Traversal analysis  in the Taskmanager. 

Share this comment


Link to comment
Share on other sites

Looks like the epic API is trying and failing to contact their servers. I'd look at your networking. There's not much we can debug here - the epic SDK is a black-box to us.

  • Like 1

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...