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Game Crashes when Dupe first uses Botanical Analyzer


KnoBuddy
  • Branch: Preview Branch Version: Windows Fixed

Game crashes on Botanical Analyzer first use. This is a save from the last live update on the test preview.

 

Attempting to store MushroomSeed (MushroomPlant_Original) (Pickupable) in a GeneticAnalysisStationComplete (Storage) which did not request it

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
Delivery:Complete(List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:70)
StatesInstance:DeliverComplete() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:495)
<>c:<InitializeStates>b__12_13(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:728)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
<>c__DisplayClass80_0:<ToggleWork>b__1(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2013)
BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)

 

 


Steps to Reproduce

I don't know Duplicant uses analyzer for first time and game crashes.

The Incredible Cesspool.sav




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

This crash seems to happen specifically when the seeds are delivered. It's been happening to me too, occasionally.

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I had one duplicant deliver a seed and it worked, but another was delivered and it caused the game to crash.

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Changed Status to Fixed

This was fixed in a prior patch, but let me know if it comes back! :) Thanks for the information!

  • Thanks 3

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