Game crashes on Botanical Analyzer first use. This is a save from the last live update on the test preview.
Attempting to store MushroomSeed (MushroomPlant_Original) (Pickupable) in a GeneticAnalysisStationComplete (Storage) which did not request it UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142) Delivery:Complete(List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:70) StatesInstance:DeliverComplete() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:495) <>c:<InitializeStates>b__12_13(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/FetchAreaChore.cs:728) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) <>c__DisplayClass80_0:<ToggleWork>b__1(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2013) BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
Steps to Reproduce
I don't know Duplicant uses analyzer for first time and game crashes.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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