As of 1/21/2021, game crashes when either 1) resuming the last gaming session or 2) discretely loading a saved game.
Full player.log attached. However, some snippets worth highlighting as follows:
04:42:08.999] [1] [WARNING]
--- Error loading save ---
Specified cast is not valid.
at SaveManager.Load (IReader reader) [0x00207] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\SaveManager.cs:407
at SaveLoader.Load (IReader reader) [0x002ff] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:381
at SaveLoader.Load (System.String filename) [0x0029b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:1002
[04:42:09.023] [1] [INFO] -- GAME --
[04:42:09.208] [1] [ERROR] Assert failed: Cannot send a frame to the sim with zero active regions
Assert failed: Cannot send a frame to the sim with zero active regions
...
[04:42:09.210] [1] [ERROR] UNEXPECTED!
UNEXPECTED!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
...
Error in WorldRenderer.SubworldZoneRenderData.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
...
[04:42:09.359] [1] [INFO] Checking which steam branch we're on. Got: [public_testing]
[04:42:09.396] [1] [ERROR] Assert failed: Trying to place templates for an already-loaded save, no worldgen data available
Assert failed: Trying to place templates for an already-loaded save, no worldgen data available
[04:42:09.397] [1] [ERROR] SaveGame Error in SaveGame.WorldGenSpawner.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
1) Opt-in for Public Testing Branch
2) Bring in .sav from Live into Public Testing Branch pre 448886
3) Update Test Branch to 448886.
4) Resume Game Session. Brought to Loading screen -> crash reporting modal screen displayed but unresponsive -> entire steam client crashes and exits.
5) Load Game from Previous Save (pre 448886). Brought to Loading screen -> crash reporting modal screen displayed but unresponsive -> entire steam client crashes and exits.
Steps to self remedy:
1) Verify Integrity files - I deleted the streaming assets folder, verified file integrity in order to reacquire assets. Client continue to crash despite having re-acquired streaming assets.
2) Removed the Test Branch/Restore .sav pre DLC. - I removed the test branch and reverted back to live. I loaded a .sav that was played exclusively on live branch. Client continues to crash.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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