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Game Crashes Upon Saved Game Load/Resume


wesleysakamoto
  • Branch: Preview Branch Version: Windows Fixed

As of 1/21/2021, game crashes when either 1) resuming the last gaming session or 2) discretely loading a saved game. 

Full player.log attached. However, some snippets worth highlighting as follows:

04:42:08.999] [1] [WARNING] 
--- Error loading save ---
Specified cast is not valid.
  at SaveManager.Load (IReader reader) [0x00207] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\SaveManager.cs:407 
  at SaveLoader.Load (IReader reader) [0x002ff] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:381 
  at SaveLoader.Load (System.String filename) [0x0029b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:1002 
[04:42:09.023] [1] [INFO] -- GAME --
[04:42:09.208] [1] [ERROR] Assert failed: Cannot send a frame to the sim with zero active regions
Assert failed: Cannot send a frame to the sim with zero active regions

...

[04:42:09.210] [1] [ERROR] UNEXPECTED!
UNEXPECTED!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)

...

Error in WorldRenderer.SubworldZoneRenderData.OnSpawn 
System.NullReferenceException: Object reference not set to an instance of an object

...

[04:42:09.359] [1] [INFO] Checking which steam branch we're on. Got: [public_testing]
[04:42:09.396] [1] [ERROR] Assert failed: Trying to place templates for an already-loaded save, no worldgen data available
Assert failed: Trying to place templates for an already-loaded save, no worldgen data available

[04:42:09.397] [1] [ERROR] SaveGame Error in SaveGame.WorldGenSpawner.OnSpawn 
System.NullReferenceException: Object reference not set to an instance of an object

 

 

Player.log


Steps to Reproduce

1) Opt-in for Public Testing Branch

2) Bring in .sav from Live into Public Testing Branch pre 448886

3) Update Test Branch to 448886. 

4) Resume Game Session. Brought to Loading screen -> crash reporting modal screen displayed but unresponsive -> entire steam client crashes and exits.

5) Load Game from Previous Save (pre 448886). Brought to Loading screen -> crash reporting modal screen displayed but unresponsive -> entire steam client crashes and exits.

 

Steps to self remedy:

1) Verify Integrity files - I deleted the streaming assets folder, verified file integrity in order to reacquire assets. Client continue to crash despite having re-acquired streaming assets. 

2) Removed the Test Branch/Restore .sav pre DLC. - I removed the test branch and reverted back to live. I loaded a .sav that was played exclusively on live branch. Client continues to crash. 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Has sandbox mode ever been enabled for this save? 

My one and only save that has sandbox enabled seems to be the only one of mine affected by this.

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