Game crashes when a dupe attempts to use the telescope:
Assert failed: ClusterLocationChanged sent for a non-Clustercraft object: ClusterLocationChangedEvent
UnityEngine.Debug:LogError (object)
Debug:LogError (object)
Debug:Assert (bool,object)
TemporalTear:OnClusterLocationChanged (object)
EventSystem:Trigger (UnityEngine.GameObject,int,object)
KMonoBehaviour:Trigger (int,object)
ClusterGridEntity:SendClusterLocationChangedEvent (AxialI,AxialI)
ClusterGridEntity:set_Location (AxialI)
TelescopeTarget:Init (AxialI)
ClusterTelescope/ClusterTelescopeWorkable:OnWorkableEvent (Workable/WorkableEvent)
Workable:StartWork (Worker)
Worker:StartWork (Worker/StartWorkInfo)
GameStateMachine`4/State/<>c__DisplayClass81_0`1<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object, ClusterTelescope/ClusterTelescopeWorkable>:<ToggleWork>b__0 (WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>)
GameStateMachine`4/State/<>c__DisplayClass80_0<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>:<ToggleWork>b__0 (WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>)
StateMachine`4/GenericInstance<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>:ExecuteActions (StateMachine`4/State<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>,System.Collections.Generic.List`1<StateMachine/Action>)
StateMachine`4/GenericInstance<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>:PushState (StateMachine/BaseState)
StateMachine`4/GenericInstance<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>:GoTo (StateMachine/BaseState)
GameStateMachine`4/EventTransitionData<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>:ExecuteTransition (WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>)
GameStateMachine`4/EventTransitionData<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>:OnCallback (WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>)
GameStateMachine`4/EventTransitionData/<>c__DisplayClass7_0<WorkChore`1/States<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1/StatesInstance<ClusterTelescope/ClusterTelescopeWorkable>, WorkChore`1<ClusterTelescope/ClusterTelescopeWorkable>, object>:<Register>b__0 (object)
EventSystem:Trigger (UnityEngine.GameObject,int,object)
EventExtensions:Trigger (UnityEngine.GameObject,int,object)
GameStateMachine`4/State/<>c__DisplayClass73_0<Navigator/States, Navigator/StatesInstance, Navigator, object>:<TriggerOnEnter>b__0 (Navigator/StatesInstance)
StateMachine`4/GenericInstance<Navigator/States, Navigator/StatesInstance, Navigator, object>:ExecuteActions (StateMachine`4/State<Navigator/States, Navigator/StatesInstance, Navigator, object>,System.Collections.Generic.List`1<StateMachine/Action>)
StateMachine`4/GenericInstance<Navigator/States, Navigator/StatesInstance, Navigator, object>:PushState (StateMachine/BaseState)
StateMachine`4/GenericInstance<Navigator/States, Navigator/StatesInstance, Navigator, object>:GoTo (StateMachine/BaseState)
Navigator:Stop (bool,bool)
Navigator:AdvancePath (bool)
TransitionDriver:UpdateTransition (single)
Navigator:SimEveryTick (single)
Navigator/States/<>c:<InitializeStates>b__5_2 (Navigator/StatesInstance,single)
BucketUpdater`1<Navigator/StatesInstance>:Update (Navigator/StatesInstance,single)
UpdateBucketWithUpdater`1<Navigator/StatesInstance>:Update (single)
StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single)
StateMachineUpdater:AdvanceOneSimSubTick ()
Game:SimEveryTick (single)
Game:Update ()
Build: 470801-D
Save file is attached. Game crashes after a few seconds when the researcher arrives at the telescope.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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