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Game crash

  • Branch: Live Branch Version: Windows Fixed

NullReferenceException: Object reference not set to an instance of an object

RancherChore+RancherWorkable.OnPendingCompleteWork (Worker work) (at <9411b2c55a4e44e68a95bd3ba148e05c>:0)
Worker.Work (System.Single dt) (at <9411b2c55a4e44e68a95bd3ba148e05c>:0)
GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at <9411b2c55a4e44e68a95bd3ba148e05c>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
Game.SimEveryTick (System.Single dt) (at <9411b2c55a4e44e68a95bd3ba148e05c>:0)
Game.Update () (at <9411b2c55a4e44e68a95bd3ba148e05c>:0)

Build: U42-510972-SD

Steps to Reproduce

After some play time game just crash.

All mods off.

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User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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