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Game crash on petrolium rocket landing, with close oxidizer amount.


Ivan Pane
  • Branch: Live Branch Version: Windows Fixed

Crash on petrolium rocket landing, with close oxidizer amount.

On this save rocket landing after 30 seconds. 

3 колонии краш.sav


Steps to Reproduce

Load save, wait 30 seconds




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

The game crashes here too, when there are 0 seconds left to land

 

Quote

Player-prev


[16:55:20.863] [1] [INFO] Loading save file: C:\Users\Hawlk\Documents\Klei\OxygenNotIncluded\save_files/1485940773_3.sav
 headerVersion:1, buildVersion:449549, headerSize:352, IsCompressed:True

[...]

[16:56:23.500] [1] [WARNING] Trying to put null go into scene partitioner
[16:56:23.501] [1] [WARNING] Trying to put null go into scene partitioner
[16:56:25.713] [1] [WARNING] Нисбет is already in the process of changing equipment (equip)
[16:56:25.730] [1] [WARNING] Джошуа is already in the process of changing equipment (equip)
[16:56:25.735] [1] [WARNING] Николя is already in the process of changing equipment (equip)
[16:56:26.480] [1] [WARNING] Cell 1868 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there.
[16:56:26.890] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)'
[16:56:29.165] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap

[...]

[16:57:04.115] [1] [WARNING] Failed to Unsubscribe event handler: StationaryChoreRangeVisualizer+<>c.Void <.cctor>b__29_1(StationaryChoreRangeVisualizer, System.Object)
Not subscribed to event
[16:57:06.413] [1] [ERROR] Assert failed: Tried to burn more oxidizer than was available in rocket 0.02087402:Ариэль V
Assert failed: Tried to burn more oxidizer than was available in rocket 0.02087402:Ариэль V
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
[...]

[16:57:14.824] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object)
Not subscribed to event

[...]

[16:58:07.970] [1] [INFO] Submitting crash:

 

 

 

 

 

 

Player-prev.log

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Changed Status to Fixed

This will be fixed in the next update to the public testing branch. Thanks for the report.

  • Thanks 1

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On 2/2/2021 at 2:02 PM, EricKlei said:

Changed Status to Fixed

This will be fixed in the next update to the public testing branch. Thanks for the report.

I have the same problem. Is it my save file corrupted now or I will be able to land the rocket after the next update?

Do u have any estimate when you release the fix?

 

Thanks!

 

Assert failed: Tried to burn more oxidizer than was available in rocket 0.03588867:Intergalactic Eos VI

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert(Boolean, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:188)
Clustercraft:BurnOxidizer(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:458)
Clustercraft:BurnFromTank(Single, RocketEngine, Tag, Storage, Single&) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:427)
Clustercraft:TryTravel(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:398)
Clustercraft:Sim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:340)
Sim200msUpdater:Update(ISim200ms, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:258)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
 

Edited by evilcat19xx

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