I wanted to start a new game, no sweat, game settings, and use the arrow to the left several times, until the game crashes.
Not sure why the left arrow is enabled anyway, because even though, clicked and the game does not directly crashes, it seems that nothing happens.
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
DestinationSelectPanel.SelectAsteroid (System.String name, System.Int32 seed) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DestinationSelectPanel.cs:268)
ColonyDestinationSelectScreen.SettingChanged (Klei.CustomSettings.SettingConfig config, Klei.CustomSettings.SettingLevel level) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/ColonyDestinationSelectScreen.cs:222)
CustomGameSettings.SetQualitySetting (Klei.CustomSettings.SettingConfig config, System.String value) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/CustomGameSettings.cs:148)
CustomGameSettings.CycleSettingLevel (Klei.CustomSettings.ListSettingConfig config, System.Int32 direction) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/CustomGameSettings.cs:131)
NewGameSettingList.DoCycleLeft () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/NewGameSettingList.cs:47)
KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
start a new game, no sweat, game settings, and use the arrow to the left several times, until the game crashes.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now