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Game Crash on choosing a custom world


DerIgni
  • Branch: Live Branch Version: Windows Known Issue

I wanted to start a new game, no sweat, game settings, and use the arrow to the left several times, until the game crashes.

Not sure why the left arrow is enabled anyway, because even though, clicked and the game does not directly crashes, it seems that nothing happens.

image.thumb.png.fd85bcf3772d9138aba7fda46878226a.png

KeyNotFoundException: The given key was not present in the dictionary.

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
DestinationSelectPanel.SelectAsteroid (System.String name, System.Int32 seed) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DestinationSelectPanel.cs:268)
ColonyDestinationSelectScreen.SettingChanged (Klei.CustomSettings.SettingConfig config, Klei.CustomSettings.SettingLevel level) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/ColonyDestinationSelectScreen.cs:222)
CustomGameSettings.SetQualitySetting (Klei.CustomSettings.SettingConfig config, System.String value) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/CustomGameSettings.cs:148)
CustomGameSettings.CycleSettingLevel (Klei.CustomSettings.ListSettingConfig config, System.Int32 direction) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/CustomGameSettings.cs:131)
NewGameSettingList.DoCycleLeft () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/NewGameSettingList.cs:47)
KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
 


Steps to Reproduce

start a new game, no sweat, game settings, and use the arrow to the left several times, until the game crashes.




User Feedback


These options were meant to be removed on the Friday build but if you're playing with debug they are still visible and will crash. Only the Swamp Cluster is available in the alpha test.

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