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Exception in: (Yellowcake).FetchableMonitor.root.fetchable.


angerchan
  • Branch: Preview Branch Version: Windows Pending

Exception in: (Yellowcake).FetchableMonitor.root.fetchable. 
System.ArgumentException: An item with the same key has already been added. Key: Yellowcake
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at DiscoveredResources.Discover (Tag tag, Tag categoryTag) [0x00054] in <c753332659604c7e96578b952e776e30>:0 
  at WorldInventory.OnAddedFetchable (System.Object data) [0x00092] in <c753332659604c7e96578b952e776e30>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0013d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:170 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x0001c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:411 
  at FetchableMonitor+Instance.RegisterFetchable () [0x00011] in <c753332659604c7e96578b952e776e30>:0 
  at FetchableMonitor+<>c.<InitializeStates>b__3_0 (FetchableMonitor+Instance smi) [0x00000] in <c753332659604c7e96578b952e776e30>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x0005e] in <c753332659604c7e96578b952e776e30>:0 


Steps to Reproduce

Not Sure.




User Feedback


*bump*

This has been a recurring problem for me.  Game crashes immediately after load and unpausing.  While I can mostly workaround by going back in the list of saves until I can load without this happening, that's frustrating to say the least.  I haven't found anything in game that triggers this to happen.

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I had this happen to my game yesturday and again today.  Both times I had to go back several cycles of autosaves to find a game that didn't crash as soon as I unpause.

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