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ERROR] Assert failed: HEP anim is shorter than emitDurration, change the animation to match.


MoMuffins
  • Branch: Preview Branch Version: Windows Pending

Steps to Reproduce

Load save.  Toggle the circled button.  Crash with.


Assert failed: HEP anim is shorter than emitDurration, change the animation to match.

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert(Boolean, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:188)
DebugUtil:Assert(Boolean, String) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:20)
States:EmitRemainingPayload(StatesInstance, Single, Int16) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:190)
States:<InitializeStates>b__7_12(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:176)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
Context:Set(SignalParameter, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1967)
Signal:Trigger(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1942)
HighEnergyParticle:Collide(CollisionType) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:218)
HighEnergyParticle:CheckCollision() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:316)
<>c:<InitializeStates>b__7_7(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:135)
BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)

 




User Feedback


I have the same bug:

Assert failed: HEP anim is shorter than emitDurration, change the animation to match.

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert(Boolean, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:188)
DebugUtil:Assert(Boolean, String) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:20)
States:EmitRemainingPayload(StatesInstance, Single, Int16) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:190)
States:<InitializeStates>b__7_12(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:176)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
Context:Set(SignalParameter, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1967)
Signal:Trigger(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1942)
HighEnergyParticle:Collide(CollisionType) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:218)
HighEnergyParticle:CheckCollision() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:316)
<>c:<InitializeStates>b__7_7(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/HighEnergyParticle.cs:135)
BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
 

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