Basically I built a door near some plug slugs pugs (the electric carpet worms) and the game had crashed.
Log:
NullReferenceException: Object reference not set to an instance of an object
Door.get_isSealed () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Buildings/Door.cs:97)
SealedDoorSideScreen.Refresh () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/SealedDoorSideScreen.cs:57)
SealedDoorSideScreen.SetTarget (UnityEngine.GameObject target) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/SealedDoorSideScreen.cs:41)
DetailsScreen.<Refresh>b__40_0 (DetailsScreen+SideScreenRef scn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:339)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <9577ac7a62ef43179789031239ba8798>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:319)
RootMenu.OnSelectObject (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/RootMenu.cs:120)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:209)
SelectTool.DoSelectNextFrame (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:137)
Scheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
UIScheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/UIScheduler.cs:32)
Build a door near plug slugs..?
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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