Jump to content

Door building crashed the game.


Maxposting
  • Branch: Preview Branch Version: Windows Fixed

Basically I built a door near some plug slugs pugs (the electric carpet worms) and the game had crashed.
Log:

Spoiler

NullReferenceException: Object reference not set to an instance of an object

Door.get_isSealed () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Buildings/Door.cs:97)
SealedDoorSideScreen.Refresh () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/SealedDoorSideScreen.cs:57)
SealedDoorSideScreen.SetTarget (UnityEngine.GameObject target) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/SealedDoorSideScreen.cs:41)
DetailsScreen.<Refresh>b__40_0 (DetailsScreen+SideScreenRef scn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:339)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <9577ac7a62ef43179789031239ba8798>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:319)
RootMenu.OnSelectObject (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/RootMenu.cs:120)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:209)
SelectTool.DoSelectNextFrame (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:137)
Scheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
UIScheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/UIScheduler.cs:32)
 

 


Steps to Reproduce

Build a door near plug slugs..?
 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
1 hour ago, fatheroctopus said:

Hi, if you have a save where you can reliably cause this crash, posting that would be extra helpful - thanks for the report!

Hello!
Unfortunatelly the save I used stopped causing the crash.

  • Thanks 1

Share this comment


Link to comment
Share on other sites

Changed Status to Known Issue

We found the issue (door is selected when the building completes) and it will be fixed in the next update. Thanks for the report.

  • Thanks 1

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...