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Deceived by world gen - Not getting the correct world traits


NeoDeusMachina
  • Branch: Preview Branch Version: Windows Fixed

Apparently, I cannot generate the correct world traits on moonlet clusters. What shows up in the main menu is not what I get once the cluster has been generated. Seems like it works for a few asteroids in the cluster, but some are incorrect.

Initial world traits list from the main menu:

Spoiler

457140_20211117185519_1.thumb.png.c04ffc3c4492acbc69eb1548e344c9ae.png

In game seed and traits (2 incorrect "nearby" asteroids):

Spoiler

457140_20211117193404_1.thumb.png.70ac5a5ae51ea1954571fa268019ddb9.png457140_20211117193226_1.thumb.png.af401dbcc577cedabe9fabc91520be8a.png457140_20211117193331_1.thumb.png.4edd88dbe2957e601dcb0bade920d43d.png457140_20211117193329_1.thumb.png.9f53be408ba9679856b50e99433bf721.png457140_20211117193327_1.thumb.png.bbddac17d472fa5b2c80560cc62c4091.png457140_20211117193324_1.thumb.png.c4ab44e5e95772bfbb4ead533b169b90.png

Happened to me while generating other "rad ocean" seeds, with and without teleporters, as well as for other starting options for the moonlet cluster type.

 

 


Steps to Reproduce

See above.

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

It only happened on the Moonlet Clusters. Desolands and starting asteroid displayed the wrong traits on the destination select screen. This will be fixed in the release tomorrow.

  • Like 2
  • Thanks 3
  • Sanity 1

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