After latest testing update, 456658, the game crashes when launching a rocket. No mods enabled. Rocket is shown in screenshot.
Error:
Exception in: (HabitatModuleMedium).LaunchableRocketCluster+States.root.not_grounded.launch_setup.
System.NullReferenceException: Object reference not set to an instance of an object
at CargoBay.ReserveResources () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CargoBay.cs:134
at CargoBay.OnLaunch (System.Object data) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CargoBay.cs:123
at CargoBay+<>c.<.cctor>b__16_0 (CargoBay component, System.Object data) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CargoBay.cs:23
at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00022] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:109
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0003b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:146
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x0001c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:411
at LaunchableRocketCluster+StatesInstance.SetupLaunch () [0x0012b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\LaunchableRocketCluster.cs:139
at LaunchableRocketCluster+States.<InitializeStates>b__5_2 (LaunchableRocketCluster+StatesInstance smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\LaunchableRocketCluster.cs:325
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
EventTransitionData:ExecuteTransition(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254)
EventTransitionData:OnCallback(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:264)
<>c__DisplayClass7_0:<Register>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:280)
EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
CraftModuleInterface:DoLaunch() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/CraftModuleInterface.cs:412)
Clustercraft:Launch(Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:611)
States:LaunchRocket(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Buildings/RocketControlStation.cs:203)
StatesInstance:LaunchRocket() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Buildings/RocketControlStation.cs:226)
RocketControlStationLaunchWorkable:OnStartWork(Worker) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Buildings/RocketControlStation.cs:256)
Workable:StartWork(Worker) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Workable.cs:243)
Worker:StartWork(StartWorkInfo) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Worker.cs:468)
<>c__DisplayClass81_0`1:<ToggleWork>b__0(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2052)
<>c__DisplayClass80_0:<ToggleWork>b__0(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:1992)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
EventTransitionData:ExecuteTransition(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254)
EventTransitionData:OnCallback(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:264)
<>c__DisplayClass7_0:<Register>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:280)
EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
EventExtensions:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:533)
<>c__DisplayClass73_0:<TriggerOnEnter>b__0(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:1828)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Navigator:Stop(Boolean, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:461)
Navigator:AdvancePath(Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:338)
TransitionDriver:UpdateTransition(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/TransitionDriver.cs:815)
Navigator:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:475)
<>c:<InitializeStates>b__5_2(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:81)
BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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