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Crashing saves to the same bug


sakura_sk
  • Branch: Preview Branch Version: Windows Fixed

I haven't been loading many of my old SO save files but when I tried recently some of them seem to crash to the same bug (probably space/rocket related but I have no idea what exactly I was doing in each of these...). Unfortunately I don't know which update broke them...

The error:

Spoiler

NullReferenceException: Object reference not set to an instance of an object

Clustercraft.UpdateStatusItem () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:802)
FuelTank.DEBUG_FillTank () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Space/FuelTank.cs:166)
Clustercraft.<OnDeserialized>b__96_0 (System.Object o) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:956)
Scheduler.Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
UIScheduler.Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/UIScheduler.cs:37)

Build: U38-486258-SD

The save files:

Spoiler

Space POI exploration chl 20s_2.sav

Rustic Burrow 362.sav (I'm almost certain this one doesn't have sandbox/debug enabled)

Needy 34 tear_ready.sav

 


Steps to Reproduce

Load save. Crash




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
47 minutes ago, EricKlei said:

Changed Status to Fixed

yay! Saves now open but... did you try entering the tear in the "tear_ready" save?

Spoiler

NullReferenceException

UnityEngine.Component.GetComponent[T] () (at <9fe2cbebfa394c8da6af069ec8cc9ef4>:0)
ClusterMapRocketAnimator.IsTraveling (ClusterMapRocketAnimator+StatesInstance smi) (at <81df3251a8f342f1a44216518dc9e47e>:0)
GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) (at <81df3251a8f342f1a44216518dc9e47e>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <158cd7482f89497392ec5a6ce92a5144>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <158cd7482f89497392ec5a6ce92a5144>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <158cd7482f89497392ec5a6ce92a5144>:0)
Game.SimEveryTick (System.Single dt) (at <81df3251a8f342f1a44216518dc9e47e>:0)
Game.Update () (at <81df3251a8f342f1a44216518dc9e47e>:0)

Build: U39-489681-SD

 

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Thanks for pointing that out. That issue has also been fixed and will go out in the next update. It only happens if the rocket has a Drillcone.

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