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Crashing old saves


sakura_sk
  • Branch: Live Branch Version: Windows Fixed

I can't open some of my old Spaced Out saves anymore and they seem to crash for the same reason

Spoiler

Galactic Base 394 niobium.sav

Spoiler

Exception in: (HabitatModuleSmall).LaunchableRocketCluster+States.root.not_grounded.launch_loop. 
System.NullReferenceException: Object reference not set to an instance of an object
  at LaunchableRocketCluster+States+<>c.<InitializeStates>b__6_6 (LaunchableRocketCluster+StatesInstance smi) [0x0000b] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at GameStateMachine`4+State+<>c__DisplayClass110_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EnterTransition>b__0 (StateMachineInstanceType smi) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at LaunchableRocketCluster.OnSpawn () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at KMonoBehaviour.Start () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
Build: U44-535842-SD

 

Future Fortress 320.sav

Spoiler

Exception in: (HabitatModuleSmall).LaunchableRocketCluster+States.root.not_grounded.launch_loop. 
System.NullReferenceException: Object reference not set to an instance of an object
  at LaunchableRocketCluster+States+<>c.<InitializeStates>b__6_6 (LaunchableRocketCluster+StatesInstance smi) [0x0000b] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at GameStateMachine`4+State+<>c__DisplayClass110_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EnterTransition>b__0 (StateMachineInstanceType smi) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at LaunchableRocketCluster.OnSpawn () [0x00000] in <d13cbb0b55a94ef09bb55c2436a6b8ee>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
  at KMonoBehaviour.Start () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 
Build: U44-535842-SD

 

I know that opening old saves is not really supported (no save of base game before space can be opened) but if that's the  case could there be a way to just look at the map without the ability to play in it? I only open old saves to look at builds I made at the time and I would appreciate if I could do that in the future otherwise... should I start saving blueprints in case I don't play for a while and none of my saves opens anymore?


Steps to Reproduce

Open attached save files




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This will be fixed in U47. The issue was introduced when we added the ability for rockets to reveal the surface of the asteroid. It's likely your saves had rockets in the middle of launching.

  • Thanks 1
  • Health 1

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