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Crash when entering game menu


Asmethic
  • Branch: Preview Branch Version: OSX Fixed

Whenever I press "escape" or click the gear in the top right to open the game menu, the game crashes. I am using a few QOL mods that are listed below. 

Pliers

Queue for Sinks

ChainedDeconstruction

Show Building Ranges

 

Mac Specs:

iMac (Retina 4K, 21.5-inch, 2017)

3.4 GHz Quad-Core Intel Core i5

16 GB 2400 MHz DDR4

Radeon Pro 560 4 GB


Steps to Reproduce

Open a game file

Press escape




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Note - This is the info for the crash message:

Unable to find setting level for setting:ClusterLayout level: clusters/SandstoneStartCluster

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object)
Klei.CustomSettings.ListSettingConfig:GetLevel(String)
CustomGameSettings:GetCurrentQualitySetting(String)
CustomGameSettings:GetCurrentQualitySetting(SettingConfig)
CustomGameSettings:GetSettingsCoordinate()
PauseScreen:OnSpawn()
KMonoBehaviour:Spawn()
KMonoBehaviour:Start()
 

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Same on linux while starting new game after full reinstall and no mods

Edited by woolear

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Changed Status to Fixed

I'm unable to reproduce it on Windows but I can see how this would happen and fixed it locally. It will go out in the next update to the testing branch. In theory this should only happen when loading saves made prior to yesterday's update but @woolear you say it happens while starting a new game?

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3 hours ago, EricKlei said:

Changed Status to Fixed

I'm unable to reproduce it on Windows but I can see how this would happen and fixed it locally. It will go out in the next update to the testing branch. In theory this should only happen when loading saves made prior to yesterday's update but @woolear you say it happens while starting a new game?

After trying to start a new game, it crashes after picking either Survival or No Sweat.

 

Unable to find setting level for setting:ClusterLayout level: 

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object)
Klei.CustomSettings.ListSettingConfig:GetLevel(String)
CustomGameSettings:GetCurrentQualitySetting(String)
CustomGameSettings:GetCurrentQualitySetting(SettingConfig)
CustomGameSettings:GetSettingsCoordinate()
ColonyDestinationSelectScreen:SettingChanged(SettingConfig, SettingLevel)
CustomGameSettings:SetQualitySetting(SettingConfig, String)
NewGameSettingsPanel:SetSetting(SettingConfig, String)
ColonyDestinationSelectScreen:ShuffleClicked()
ColonyDestinationSelectScreen:OnSpawn()
KMonoBehaviour:Spawn()
KMonoBehaviour:Start()
 

 

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Thanks @Asmethic, I investigated further and found the case where ClusterLayout is blank. Both cases will be fixed in the next update to the testing branch. Broken saves will be patched too. You might be able to find a workaround or you will need to switch to the default branch for the time being.

  • Thanks 1

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I'm unable to reproduce it locally but I've made it so it won't crash, which will be in the next update. In that case it will display a seed coordinate of 0 on the pause menu. I've also included debug info in the Player.log, which can help me figure out the root cause. So if you encounter a 0 coordinate after the next update to the testing branch please let me know.

  • Thanks 2

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