I'm getting a crash when abandoning a stranded ship. The error seems to be related to the gas/liquid fittings withing the capsule.
Exception in: (RocketInteriorGasInputPort).RocketConduitSender+States.root.on.working.notOnGround.
System.NullReferenceException: Object reference not set to an instance of an object
at RocketConduitSender+States+<>c.<InitializeStates>b__3_3 (RocketConduitSender+StatesInstance smi) [0x0000b] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StopSM (System.String reason) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at StateMachineController.OnTargetDestroyed (System.Object data) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at StateMachineController+<>c.<.cctor>b__30_0 (StateMachineController component, System.Object data) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at TracesExtesions.DeleteObject (UnityEngine.Component cmp) [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
at WorldContainer.TransferBuildingMaterials (System.Collections.Generic.HashSet`1[System.Int32]& noRefundTiles) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at WorldContainer.DestroyWorldBuildings (System.Collections.Generic.HashSet`1[System.Int32]& noRefundTiles) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at ClusterManager.DestoryRocketInteriorWorld (System.Int32 world_id, ClustercraftExteriorDoor door) [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at ClustercraftExteriorDoor.OnCleanUp () [0x00000] in <e29f62b80c9e4a9da170d249305d6eb7>:0
at KMonoBehaviour.OnDestroy () [0x00000] in <8aff265564c342ea8e81986d8b66c79b>:0
Build: U35-479045-S
The crash happens right after the rocket explodes in the starmap
Load the attached save; go to the starmap; abandon the stranded ship (Saturn Li); wait a fwe seconds for the crash to happen
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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