Assert failed
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at Debug.Assert (System.Boolean condition) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at HandleVector`1[T].PackHandle (System.Int32 index) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at HandleVector`1[T].Add (T item) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at KCompactedVectorBase.Allocate (System.Int32 item) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at KCompactedVector`1[T].Allocate (T initial_data) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00000] in <7efbc1218a354c74a0e30d39953bc71f>:0
at KAnimControllerBase.StartAnimEventSequence () [0x00000] in <7efbc1218a354c74a0e30d39953bc71f>:0
at KAnimControllerBase.StartQueuedAnim () [0x00000] in <7efbc1218a354c74a0e30d39953bc71f>:0
at KBatchedAnimController.TriggerStop () [0x00000] in <7efbc1218a354c74a0e30d39953bc71f>:0
at AnimEventManager.Update () [0x00000] in <7efbc1218a354c74a0e30d39953bc71f>:0
at Global.Update () [0x00000] in <7efbc1218a354c74a0e30d39953bc71f>:0
Build: U40-493827-S
No idea what was the cause. I was zoomed in at a duplicant building a tempshift plate so I didn't see much.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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