Repeated crash at cycle 1120, even after reloading a couple of times.
IndexOutOfRangeException: Index was outside the bounds of the array.
IlluminationVulnerable+States+<>c.<InitializeStates>b__4_0 (IlluminationVulnerable+StatesInstance smi, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Creatures/common/IlluminationVulnerable.cs:44)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater.AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
Cant upload save file as i was on cycle 1120, the save file is 8MB++
edited: I was posting it as preview branch and realised it should be live branch (since i cant access drillcone)
Edit #2. i think i found the problem. the crash ALWAYS happens the moment the materials in the Interplanetary Launcher gets launched. I'm guessing the cause is the unindentified mealwood seed?? Reason is: if by chance all 200kg is just other stuff (granote,sand,etc), the games doesnt crash. (screenshot included to clarify)
I was fixing the gold volcano tamer (lower right one) on 3rd planet
Just wait about a quarter into the cycle
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now