When I was generating new asteroid fields for a new early access map, after generation finishes but before dupe selection the game crashed with the following error:
Assert failed: Only starting world should be at zero
UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert(Boolean, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:188)
ClusterManager:CreateAsteroidWorldContainer(WorldGen) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ClusterManager.cs:184)
ClusterManager:OnWorldGenComplete(Cluster) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ClusterManager.cs:133)
Util:Signal(Action`1, Cluster) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:540)
SaveLoader:LoadFromWorldGen() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs:1168)
SaveLoader:OnSpawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SaveLoader.cs:148)
KMonoBehaviour:Spawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:285)
KMonoBehaviour:Start() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)
Which I'm guessing means there the swampy asteroid has a collision with one of it's neighbors!
Other seeds are working fine
- Start a new game
- Enter the following generation seed: 311363052
- Wait for generation to complete
- Crash!
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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