My save game plays 30 sec, and crash
Not sure what it means by absorbed
Assert failed: Two seeds of different subspecies just absorbed!
UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert(Boolean, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:188)
PlantableSeed:OnAbsorb(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Creatures/common/PlantableSeed.cs:54)
<>c:<.cctor>b__19_0(PlantableSeed, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Creatures/common/PlantableSeed.cs:32)
IntraObjectHandler`1:Trigger(GameObject, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:109)
EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:146)
KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
Pickupable:Absorb(Pickupable) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:657)
Pickupable:TryAbsorb(Pickupable, Boolean, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:571)
Pickupable:OnCellChange() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Pickupable.cs:507)
CellChangeMonitor:RenderEveryTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/CellChangeMonitor.cs:194)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1341)
load game, let it run 30 sec
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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