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Tidal Springs don't return all their input


suicide commando
  • Branch: Preview Branch Version: Windows Pending

Tidal springs seem to gobble up more liquid than they eject. Causing the area to slowly run dry of liquid.

 


Steps to Reproduce

- Find a Tidal spring

- enclose it and give it a good amount of water to absorb and then erupt with.

- over cycles of eruption, less water is emitted than it drains, emptying out the reservoir it's in.




User Feedback


I just tried this over 150 cycles and I cannot see any loss. Maybe you have some other issue that causes liquid deletion?

Update: At 600 cycles I still see no effect. 

Update 2: At Cycle 1700, I have no deletion effect with several springs that are encapsulated and have a single gas or vacuum on top.
But I have one with two gases on top and that one lost approximately 1t of salt water over 600 cycles and went from 14.5t peak fill to 13.5t peak fill.
Hence I think the spring does not delete liquid, but there is some liquid-deletion effect on top of it if 2 different gases are present under some circumstances.

Here is what I use. In there is one liquid, one gas and with all 15.5t in the spring, there is about 50kg left in the 3 tiles on top. 

 image.png.fa7951ba23e75d1f6b5a4712849707e5.png

Edited by Gurgel

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