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Request: Fix mod breaking change in complex recipe


SGT_Imalas
  • Branch: Preview Branch Version: Windows Fixed

The fix for the invisible microbe musher product (a constructor signature change to include "string fabricatorAnim") now breaks every single mod that adds any form of complex recipes.

While that can be fixed with a recompile, that is not on the table for large mods like Chemical Processing and other similar mods from Ronivan, since he passed away.

These mods would be rendered broken forever.

Please readd a constructor with the old constructor method signature to the ComplexRecipe class to avoid this fallout.

something to the likes of

public ComplexRecipe(string id, RecipeElement[] ingredients, RecipeElement[] results) => new ComplexRecipe(id, ingredients, results, null);

 


Steps to Reproduce

try launching the game with any mod active that adds a complex recipe

example mod that was loading before:
Elemental Charcoal, adds a single kiln recipe

try loading up the game

run into 

[ERROR] GameAssets(Clone) ~~~!System.MissingMethodException: Method not found: void .RecipeElement..ctor

 

  • Like 1
  • Thanks 3



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

It'd be sad to see Ronivan's mods broken, as they actually did add a lot of value to the game.

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