[mods disabled]
Flydo gets stuck every time when it tries to pass directly under the locked Door.
This is because it's obviously waiting for the door to open, but it's locked.
Here in the video:
The doors on the left are locked.
Flydo gets stuck when tries to pass under the upper left door.
For comparison. The doors on the right are unlocked, but are forbidden to robots.
The upper right door opens and closes every time the Flydo passes under it.
I already encountered this problem a little less than a year ago, when I introduced the ability Flydo can through doors into one of my mods.
The problem is caused by component DoorTransitionLayer.
It hardcoded assume that the entity has a width of 1 and a height of 2 (except in the case of a duplicant inside a Transit Tube)
Lock The Door.
Make Flydo pass under it.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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