Jump to content

Wood Tiles have incorrect BlockTileConnectorID


Aki Art
  • Branch: Live Branch Version: Windows Fixed

Wood tiles and the basic Tiles share a BlockTileConnectorID on the KAnimGridTileVisualizer, both pointing to "tiles_solid_tops", causing them to connect abruptly on the top pieces. image.png.9b0dddea6947e983b65c662802f1bc23.png


Steps to Reproduce

Place a regular Tile and a Wooden Tile next to each other.

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...