Jump to content

When I make pipes, lag make too


Crapig
  • Branch: Live Branch Version: Windows Pending

When my duplicants construct or deconstruct pipes(gas or liquid), lag is created.

 

normal

pipe01_rs.gif.1bbf25a5bca1e936c0b76dcb5169e889.gif

 

construct pipes

pipe02_rs.gif.adec229bec938c84dd7290a1222180e1.gif

 

I found some rules.
pipe_03.thumb.jpg.d885f5911faf6d38c704b157c6a771c0.jpg

The large number of pipes won more in the tournament.
It may have something to do with the pressure inside the pipe.

 

When constructing a new pipe or deconstructing an existing pipe,
the action make my CPU have hardtime.
( recalculate updated paths ? multicore processing error ? )

Maybe it's because my CPU performance is low.
So, I am attaching a save file.

I'd appreciate it if you care even if there's nothing wrong with a good computer. :)

 

 

PipeLag.sav


Steps to Reproduce
load saved file



User Feedback


It happens even if you empty every pipe, before you do anything. The problem here is, the whole network works as one system. Even if you build 2 pipelines without any connection at all, for the engine its only one system. And every new tile (or if you delete one), the whole network is reinitialized. 

The bigger your network gets, the more time it consumes to calculate. But thats not a bug, its just how the system works.

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...